Which co-ordinates allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied.
(a) vector co-ordinates
(b) 3d co-ordinates
(c) affine co-ordinates
(d) homogenous co-ordinates
I got this question by my school teacher while I was bunking the class.
This question is from Transformations between Coordinate Systems and Affine Transformations in chapter 2D Transformation and Viewing of Computer Graphics